Showing posts with label cubemaps. Show all posts
Showing posts with label cubemaps. Show all posts

Thursday, February 19, 2009

[rF] F1 testing in Bahrain- unedited Shots!

Tried to use a Cubemap for the Tires this time.
Doesnt look that bad to me :)












Wednesday, December 10, 2008

[rF] IEC with new Cubemaps

unedited Shots!






To make the cubemaps work,
put the file called "cube_skin.dds" into "GameData\Vehicles\IEchallenge" Folder.

Download IEC Mod by team Apex here
Download Cubemaps here

Tuesday, October 28, 2008

[rF] NLC VLN 05 with new Cubemap






[rF] Maserati Bahrain - CubeMap 24h Test

[rF] MMG 2007 with new Cubemap






You have to put the File called "CAR_CUBE_DX9.DDS" in "GameData\Vehicles\MMG\F1\2007_Season"

If you want the cars to be more shiny (like i did for this pics),
edit the skins alpha chanel to be more brighter.

about shiny cars and reality

Hi Everybody!

Let me try to explain what effect i was looking for when creating the new cubemap.
I often hear "cars arent that shiny in reality!"

Please consider that the cars wont reflect the light always in the same way.
It depends on the Angle youre waching them and the position on Track (Light Direction)

Example:


Same Car, same Track, same Cubemap,
different Angle/Track Position => much less reflections:


Another Example:

[rF/GTR2] FIA GT with new Cubemap







[rF] PCC 997 with new Cubemap







For PCC997 its "997_CAR.DDS" in PCC_997.mas (GameData\Vehicles\PCC_997)
I�d suggest my "Car_Cube" (regular one, not more shiny)

[rF] GPC 79 with new Cubemap




For GPC 79 you need to put your cubemap in common_79.mas (GameData/Vehicles).
I changed "CAR_CUBE.DDS" & "CAR_CUBE_DX9.DDS"

Monday, October 27, 2008

[RELEASE] new Cubemaps

New Cubemaps by GSMF Alien & 6e66o

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In this package you will find lots of new cubemaps ready to use in your game.

Optimized for rF/GTL/GTR/Race07 etc.

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How to use it:

Search for used cubemap file in your game installation.
Usually it�s placed in a mas/gtr archive in the vehicle folder of your mod/game

Rename the cubemap you picked from our package and paste it in the folder the original cubemap/mas is located.


F.e.

With rF�s CTDP05 Mod you will have to copy your cubemaps called "car_cube_dx9.dds" in
"GameData\Vehicles\CTDP\CTDP", where CTDP05.mas is located

With GTR2 you will have to copy your cubemaps called "EMAP.dds" in
"GameData\Teams" where stex.GTR is located.

etc.

You can also find out how the file must be called opening the car mesh with 3DSimed and looking for the material names.


IMPORTATNT:
Some Mods use an Alpha Chanell in their Car Paints.
You can increase/decrease the amount of reflections on your car by changing the Brightness of it.
Brighter means more Reflections.


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Feel free to use these files in your mod projects,
we hope you enjoy!

******************************************

Credits to:

evermotion.org
cgtextures.com






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VTC-Racing

[rF] CTDP 05 with new Cubemap

unedited Shots!